![]() So I propose it should be reworded as "If they're not determined to kill their foes, and is facing against a foe with a strong soul and has murderous intent, their defenses will weaken". ![]() ![]() Long story short, the monsters need to be unwilling to fight their opponent for their defense to weaken, on top of the fact that someone with a strong soul with murderous intent is capable of potentially oneshotting any of them. And that Magic is the only thing that can hit him since you use his attacks against him, further proven by Napstablook being able to hit him and you being unable to remotely hit Naptsablook since he mentioned you can't really hit or kill him since he's incorporeal.Ĭlarification on the weaknesses: So we have the weaknesses for the monsters as "weak against murderous intentions" when it's a bit more specific than that. Non Physical Interaction: Since every monster is capable of using magic, and is made of magic, they should be able to hit ghosts as shown in the mad dummy fight that normal hits can't hit him. ![]() Inorganic Physiology: It's stated more than once in the game that monsters are made of magic as opposed to humans. So I just found a couple of things that the profies missed, though nothing too major except for one thing which would scale to every monster in the game.īoth of them are missing magic in their profiles, which they should since every monster has magic.
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